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Solid game. Short, no endgame. As soon as I had splitter, double damage, and all three stages arranging shrink magic splitter(buzzsaw makes a big difference) to abuse the high magic base damage and explosions and then to make full use of splitter on the third zone you can snowball almost too easily. I suspect as few as 3 shrinks are enough in the first zone, you want to stack as much magic as possible in the second, and a few splitters in the last to get the flow of big money going, especially with extra splits and jackpot.

I'm sitting as able to redeem 350 golden balls as I type this with all 3 stages fully upped, so this is basically where the game ends.

It would be interesting if you could use the same weapon on all 3 areas after "beating the game" if only to see what truly maxed splitter cashflow looks like.

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Thanks for playing :)

Yea this game was made for a game jam so I didn't have much time to put in an endgame. I'm currently working on a full version and that's something I'm addressing (along with balance).

I like your idea of mix and matching weapons. To me that's the definition of incremental game: feeling a huge growth of power over time. Balance will be crazy but I'd love to see what adjacent ideas I could do there!

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As an experiment, I decided to try going from fresh to full board and I hit full prestige upgrades at 9 minutes, max clearspeed at 11-12 minutes, and after around 30 minutes sitting with two nodes left in the first area at 500 golden balls waiting for reset I mercy killed it because as is there isn't really any point going further.

The game really moves fast once you know what to do.