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DAY -12

UNDERWATER LEVEL DESIGN SKETCH

Level 0 takes place under the sea. The player starts at the bottom and his goal is to reach the boat on the top.

Divided the level in essentially 2 parts: a cave the player enters and bubble platforms before arriving to the surface.

Got some ideas for level design from this article: http://devmag.org.za/2011/07/04/how-to-design-levels-for-a-platformer/

SCENE ART: CAVE ENTRANCE

Platforms near the beginning of the level

Mouth of the cave is near the right

BACKGROUND TEXTURE

Square texture for the background. Width dimension is the same as that of the scene art.

Plan to create variations in the future

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I thought about doing art for each platform and use the same platform sprites over and over again, but because of the art style in which all the platforms are joined together (one can see the black outline going through them all) I decided to create several scene sprites. I then added colliders to the scene sprite from Unity. It might not be the fastest way to create levels.. and not the easiest to change if in need of adjustment, but I decided to go for this method because of the art style.

It feels kind of weird to move the player around without animations.. maybe I will work on this tomorrow.

TOMORROW

Animations: Player Idle and Run

Possibly more scene art