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That’s actually a really good point I hadn’t thought of. I’d want to try it first, but I think having the cursor be a ring and then focus down to a point when you look at an interactable object is a really good idea that makes intuitive sense in my head now that you mention it. Thanks, I will definitely keep that in mind for the future.

The cursor as it is is inspired by the way cursors work in a lot of VR games I’ve played if you want to look to there for other examples. :) 

And you are right, I should have put the cursor on the UI canvas.

Glad you enjoyed the game, thanks for playing! I appreciate the feedback.