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(+1)

The part that interests me the most is actually your take on the UI cursor. The way it hints for interactable object with a natural transform in shape without having to change color or shape just feel oddly smooth. I can see how this design wiil be even more useful in games that uses single color aesthetics.

However, while I get you might be making this decision for the perspective (the closer the bigger), it feels a bit odd to have the dot "unfocus" to suggest interactablity while you are supposed to have your attention focus onto an object. 

Also, putting the cursor as an actual game object in world space causes it to disappear if I run into walls. I suggest putting it into the actual UI Canvas if that's not intended.

That’s actually a really good point I hadn’t thought of. I’d want to try it first, but I think having the cursor be a ring and then focus down to a point when you look at an interactable object is a really good idea that makes intuitive sense in my head now that you mention it. Thanks, I will definitely keep that in mind for the future.

The cursor as it is is inspired by the way cursors work in a lot of VR games I’ve played if you want to look to there for other examples. :) 

And you are right, I should have put the cursor on the UI canvas.

Glad you enjoyed the game, thanks for playing! I appreciate the feedback.