Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

so not sure if it was "just me" but I did notice the labels for "Escape" "completed" "failed" and "failed reason" were visible from the get go. (it looks like the game was designed around 1 resolution and then uploaded in another...)


also not the biggest fan of the controls but I did get my head around them reasonably quickly although the aiming while it zoomed in and out was occasionally a pain overall I did enjoy it

Hey, yes the labels are supposed to be out of shot to start with. Not sure how you viewed it in another resolution? Did you download it and run it outside of itch.io? Still new to Godot so wasn't sure how to enforce a resolution aside from using the iframe they provide here.

Thanks for the comment, appreciate it! :)

Worked out what it is... because I have Windows UI scaling on the frame Itch uses is scaled up HOWEVER your game is trying not to scale (in menus and the UI aspects including the extra labels) but is scaling in the viewport (so I actually see further when playing...)

in my projects I (at the moment) always set "Display" -> "window" -> "Stretch" -> "Mode" to 2d and "Display" -> "window" -> "Stretch" -> "Aspect" to know what it is going to look like on all screen resolutions.

Ah interesting ok! Thanks for that, I'll play around with those settings and see if I can improve it. Appreciate the pointers :)