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Clash of the Dungeons's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #27 | 1.773 | 2.000 |
| Theme | #28 | 1.531 | 1.727 |
| Controls | #28 | 2.176 | 2.455 |
| Overall | #28 | 1.652 | 1.864 |
| Fun | #28 | 1.289 | 1.455 |
| Originality | #29 | 1.531 | 1.727 |
| Graphics | #29 | 1.612 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3
Theme(s) Used
Spooky
Wildcards Used
Spooky
Game Description
It's bad.
Source
Not unless someone asks for it.
Discord Username
Isla
Participation Level (GWJ only)
No. Participated at least 3 times but never submitted.
Participation Level across all Jams
I can't remember at this point.
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Comments
I had the same problem as TragicCommons: the linux build didn’t have any .pck file. But I got it to work by taking the .pck from another build.
Unfortunately, the prototype is too short to give constructive feedback. Except maybe for the colour palette, which I liked. From what it looks like, you wanted to make a puzzle game? A sort of Sokoban?
But you succeeded at the most important thing: submitting something! And I’m sure you learned a lot, even if it doesn’t pay right away. I hope you’ll be able to get more done next jam! :)
A start, definitely needs some work but I think I get the concept.
Hopefully next jam you'll make more progress!
I'm having trouble running on linux. When I run, it seems like it tries and fails to find the .pck.
I did get it to run in the same way that Swynfel mentioned.
I realized there were some things that were not immediately obvious at first, like the directional sound and the moving/carrying of the block/object. It looks like the start of something pretty cool, and some good learning with building blocks. That's always good.