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make no mistake it's obvious that you knew what you were doing; but it's just unfortunate that it isn't accessible (although to be fair, the more you delve into tabletop rpg the higher the entry bar). still, i see a game jam as a party; and even my hardcore rpg game designer friends know that at a party you have to sometimes build things ground up to make sure everyone's on the same page or maybe demonstrate it once (maybe on the discord server). it does look like you thought about the philosophy of identity and free will (although i didn't read the referenced book); it's just a shame i didn't have the motivation to dig deeper into what you were saying there because of the instruction barrier and somewhat hastily made gameplay.

but yeah just tried to say you definitely seem experienced and so post-jam updates of this might be nice to see.

(+1)

Oh for sure, g_o! I didn't feel like that's what you were saying, and I totally apologize for the lack of accessibility! I actually really dig your idea of a game jam being a party. Hopefully a full version 1 in the future will be able to realize that ethos better.

Your feedback is helpful because it shows we where to focus on building out rules. I don't want to assume that everyone has read all the same games, so providing that context will be priority for sure!

Thanks again for the comments.

Also, if you're interested in identity and free will, Being and Nothingness is a really great, but very challenging text. It's well worth close reading, and because it's so long, it's definitely not one to rush through. I sure didn't! Many paintstaking hours...

thanks for the rec! i'll download a copy to my "to read" directory so i'll almost definitely get around reading it. (the notions you introduced in your entry really made me think and i heard good stuff on Satre  so yeah i'll look forward to it)