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Mountaincore

Settle an untamed wilderness with the might of Dwarven engineering and thoughtful planning! · By Rocket Jump Technology

AI problems

A topic by Bofferbrauer created Oct 18, 2020 Views: 260 Replies: 1
Viewing posts 1 to 2

Hello,

Just wanted to point out some problems I had with my settlers and their skewed priorities. For instance, farmers transporting stuff to storage instead of planting seeds until it's too late. Annoying, but manageable if you know the problem.

But the latest one baffles me: I have a feasting hall with a barrel of water. Now I built a kitchen, also with a barrel for the soups. I have 2 water in the barrel in the feasting hall, and now the settlers want to transport that from the barrel to the barrel in the kitchen. At least it's allocated to do so, they don't act on it despite some empty buckets lying around. But as a result, everyone goes to the river to drink, which is super far away, and nobody even gets the idea to refill one of the barrels with water. So I'm pretty much stuck, I tried to remove the barrel in the kitchen, see if that solves the problem, but they haven't done anything of the sort yet despite several days passing.

Any ideas what I could do here?

Developer

Hey, thanks for getting in touch! I've had a go at trying to reproduce some of the main issue described here (with the kitchen and feasting hall water barrels) though mine seem to work okay over about a year, please could I get you to email your save file to ross@kingunderthemounta.in and I'll have a look at what's going on to see if I can fix it.

The job priority is a bit of an issue right now but the two remaining features to implement for the current alpha are manual crafting selection and job prioritisation, so I think I'll leave this one until the job prioritisation is in place, which might fix it straight away, or at least hopefully put some controls in place so the player can manually prioritise planting over other things.