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Thank you for playing and all this feedback. I really appreciate it.

Wow, it sounds to me, you have very high standards, when it comes to free indie games on Itch. That’s ok. I’ll try and respond in some sort of professional way.

And just to be clear, I don’t mind negative feedback as long as its constructive. I guess you didn’t write all this just for fun, but because you do care in some matter.

First of all, you have to understand, I make games in my free time. I’m not getting paid for this, except for very small donations.

That you criticize my English, I think is a little unfair. English isn’t my native language. I've played several AAA games with spelling mistakes.

To the feedback:

Balancing – I agree with you. The zombies are easy targets. Especially if you are an experienced FPS player.
The weapons don’t have recoil or the correct fire-rate yet either. I want to add that in the future.

The animations - I haven’t done them myself. I have used what I could find for free. It will take lots of hours to make them by my own. I have received a lot of comments about those animations how funny or stupid they look. It really triggers me every time. I don’t know what to do. I could just make the weapons static, but that’s looks even more stupid in my opinion.

The shotgun has already been reworked to actually shoot more like a real shotgun would.

I don’t exactly know why the water glows, but it annoys me as well. The water also causes insane lag spikes. I need to find a solution.

It’s totally on purpose the game isn’t longer than it is. Because I haven’t decided yet, what to make from it. A lot of the stuff you mentioned is left open for future changes. That’s also the reason I have used the same zombie model everywhere.

At the current game state, I do agree it isn’t directly a horror game, but more like a basic shooter.

I believe that covers it.

Have a nice day!

(1 edit) (+1)

As long as you are aware of the issues and it seems like you do have plans to make improvements and continue working with it, apologies if I came off as harsh. I take on that attitude when I review a game because most of the other creators give short "It scared me boo" comments which aren't really helpful in the long run. I am glad that you are willing to put the effort in and I am looking forward to playing your vision when it's complete.

Thanks for your reply. I can assure you that I am aware of the flaws this game has. I’m not satisfied either, but I needed the feedback. That’s the reason I released it.
Likewise, criticism is very important and necessary if one wants to improve.
I totally agree with you about honesty. Fake reactions are just lame.