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@Hippie - I almost completely forgot about sticky keys since I disabled it so long ago, Thanks for the headsup!

@Hippie, Linnu As much as it evokes feelings of old flash games, sliding off moving platforms was intended as a sort of joke/deep metaphorical stuff. That being said, making the player go through 4 in a row was way too difficult.

@Linnu, yea, I'm should update the foreground player ash, right now its just a line that follows the player, It worked earlier when the player's speed was a little slower and the jump wasn't as high, but now that I adjusted that and zoomed the camera out its really easy to see it spawn, haha. Also I'm think I'm going to take the browser WebGL build down because it has some issues I haven't been able to fix. I'm updating to the most recent Unity build so I'll try to get that up again. I changed the controller so you can't get stuck in those locations any more and filled in those areas too!

Thanks for the comments!