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Hi! I'll be playing Potion Frenzy tomorrow on stream along with several others games from this jam at 3:30pm EST. I'll be talking about any interesting design decisions as I play, and suggesting improvements if any come to mind. Please feel free to join me live, it'll be extra fun to chat together about your game while playing it :)

Here's the segment where I played your game! As others have mentioned, it's hard to match ingredient names with ingredient icons, so more feedback when placing items into the potion (green smoke vs red smoke, for example) would be helpful in validating the player's understanding. I liked the chaos of the growing pile and the fountain of enemies, it makes for interesting pacing.