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VoltAge:Genesis

Freely explore a deadly wasteland as you uncover a plot to awaken an ancient evil. · By Golden Fish Entertainment

Getting Tony a Job

A topic by Andaeus created Oct 11, 2020 Views: 163 Replies: 3
Viewing posts 1 to 3

So I got the quest from the Hunter's Guild to test Tony. I went into the forest and made my way to the caves where the bats were. We won, I was seriously over-leveled, but when we automatically returned to the Hunter's Guild I had a brief moment before Isaiah vanished and then...nothing changed. I tried to talk to the Guild Master but he just had the same line about "if you find a likely candidate..." and Tony himself didn't respond at all.

Is there anything I can do to resolve this quest or do I need to leave it be? Did I do something wrong? I noticed Tony didn't actually join my party as a combatant I could choose after I spoke to him-I originally thought I'd gone to the wrong place and had to meet him somewhere first, so I was just wandering around the forest to explore. Then I killed the bats and suddenly Tony appeared saying "That was easy!" and whisked us away to the Guild.

Oof...Tony causing problems again. This was one of the earliest quests I put in the game, and I have to say, I was not as adept as I am now...I actually made some changes to that quest already, but I wasn't aware of this...let me do some testing and I will try to fix it. Let me make sure I have the sequence of events correct:

1) You entered the Hunters' Guild and saw the exchange between Isiah and the Captain, leading to her asking you to recruit a new member.
2) You spoke to Tony, but he did not join your party.
3) You then proceeded into the Marecocha Woods as normal, and killed the Ghostly Bats. Tony then talked about how easy the fight was (lazy bum), and you were whisked back to the Hunters' Guild.
4) Nothing happened.

Is that correct?

Just about.

After fade-in to the guild, I see the guild leader and Tony standing across from each other. Isaiah is standing in the hall too, across from the guild leader, for barely and instant before disappearing.

 I can talk to the guild leader but they just keep repeating the same thing as the beginning of the quest. Tiny doesn't respond at all. I can leave the guild and everything is normal. Isaiah is outside training with the same quote as always.

Okay, So I've got it figured out (I think)...

1) When starting the quest in the updated version you will automatically be sent to the forest and Tony will join your party.
2) Players will not be able to leave the Woods until the quest is done, but based on a number of factors (progress in the game, Tony's level) this should not be a hardship for the party.
3) For players who have already started the quest in its old (i.e. unstable) version, Tony will join the party right before the bats attack. This will prevent the issue where the player is unable to "finish" the quest (since the cutscene will not begin if Tony is not listed as a party member).

4) For players who have already done the quest, never got Tony, and haven't been able to progress the cutscene, I THINK I have a fix...however, I am not 100% sure b/c I was not able to duplicate this specific sequence (since I can't be sure what version everyone is using, and there have been quite a few changes to this quest in the past). As near as I can tell, players who have followed this sequence will A) Have an unspeaking, unmoving Tony on the western edge of town, B) Still have the "Fresh Blood" quest active, and C) Will have the "Ghostly Wing" Key Item. If you meet these criteria, go to where Tony was previously standing and speak to the man in the suit. He will send you to the Hunters' Guild and SHOULD kick start the cutscene for you.

Thanks for letting me know about this issue...I am actually playtesting the latest update today so unless I find something game-breakingly bad the new version will be available by tomorrow evening! Keep an eye out for a new set of dev notes coming soon!