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Thanks for the feedback and for linking your video! You are totally right. While the lack of information, like how to beat the game (as a kid scared of the dark, you feel like the night it's going to last forever) was a design choice (failed, I'd say, hehe), I totally agree with you about the absence of variety in the gameplay. The game was made by me in like 4 days as a school assignment, so, you know, I didn't have time to implement everything I wanted to implement :c