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thanks for your reply. Yeah, a bit more about the project: the idea is to make a 3d fighting game (1vs1) that focuses a lot on spacing, and aggressive play. Maybe best described as a mix of soul caliburs 3d movement and guilty gears wild attacks and characters. I've been developing a battle system that uses a simple input method to make it easy to get into, and I'm currently looking for artists super into designing cool and interesting characters so we can develop the system further and make all the cool ideas for attacks and characters happen. Hope this gives a better picture.