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Does what it needs to as a mechanic test, but with pleasing atmosphere and art to boot. I liked the snappy nature of the dash, especially the delay before springing off of a surface, but it felt a little sticky/restrictive at times, mainly when I was impatiently dashing across the ground only to hit a small raised platform and launched back where I came. Perhaps there should be a way to cancel the dash upon landing? I'm sure the details would be worked out when used in a larger project. Hope you keep the character design concept though, it's very cool. Great work!