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Hi ! First of all thank you for your comment šŸ˜Š I intend to use your feedback to improve it in a future version (I invite you to follow my game so that you can see the progress), I hope that Iā€™ll be able to make you change your mind about my first game!

Thanks for my visual! Regarding the gameplay, Iā€™m surprised because I give it to several people who were able to finish it without difficulty. So yeah, heā€™s a little difficult but I didnā€™t want to be unfair and punitive. Precisely, since it is short (about 10 minutes) having a little challenge is for me, more appealing.

For the hitboxes. Sure, the zombie attack might be a little bigger than expected. I had a little trouble judging it by my animation. On the other hand, for the traps, theyā€™re calculated according to my assets (the saw with a spherical collision box which takes the full asset and nothing else). So, yes, there is an indicator if the player is taking damage (itā€™s a little sound).

Yes, no checkpoints but due to lack of time and (and given the very short nature of the levels) I did not try to add any. I will work on this for the future.

The tutorial shows all the mechanics, I didnā€™t want the player to end up with surprises and therefore not know how to react. I will see how I can improve this part taking into account your feedback.

I was planning to remove the melee mechanics that are not really useful and raise the ammo limit. In the end, there is already the stamina bar. On the other hand, yes, the enemies react to the attacksā€¦ They play a sound and have a slight animation of ā€œhitā€. In addition, they donā€™t attack and donā€™t move.

The jump, I have no problem controlling the character, neither do the people who have tested. To be honest, I am using the way the first platformers (like Mario Bros) worked. Basically, the more you press the button, the higher you jump and vice versa. And what do you mean by air control? A boost? If so, I donā€™t think about it in my game design.

Regarding the crash, I couldnā€™t reproduce it and the game is very stable at home and on the different test machines. Apart from the crash with the loading on level 4 and 5 (already fixed on a new version not yet available). For platforms, I will investigate this.

Sorry, English is not my mother language šŸ˜Š

Ok, from your description it sounds like you were testing a completely different game, not sure why. Have you uploaded the latest version?

As for the sounds, there are no sound settings, so I can't really make the interaction sounds louder or music quieter. I've checked again, and indeed, there are very quiet and short sounds, and it seems that only one sound is playing at a time, so if you repeatedly press attack, attack sound just prevents any damage sounds from being played (I'm not sure it works like that, but that's what I see)

As for the hitboxes, I've recorded a gif for you:



No real need to remove melee, I actually used it in my play attempts. 

My problems with controlling the character were with horizontal acceleration (including in the air). Probably I'm used to being able to gain full speed/stop faster.