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Great atmosphere and really unique visuals, but a lot of little annoyances make it feel really rough around the edges.

For example, hotspots that are not indicated at all (e.g., when you want to go back inside the bus there is nothing telling you where to click; the influencer's bag is not signaled as interactable unless you actually click on it; the "old locker" hotspot is only active at the edges; etc), screen exits are not signaled, lots of missing interactions (clicking on something should at least display a "there  is nothing interesting there" message, not simply not do anything), very inconsistent spelling/capitalization, lack of clues as to what you're supposed to do next, etc etc.

Oh, and also this (I'm guessing the player character should have been replaced by the drone, but this didn't happen):

There is a lot of potential here and a lot to enjoy, but it still needs a lot of polish. A very cool first attempt at a game in any case! 

Thank you so much for your detailed feedback!  As it was the first adventure game completed with ags, there were so many immature points.    

I'll improve it by referring to the comments. Thank you very much!

Happy to help and congratulations again!