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(+1)

Thanks a lot for such a warm review!

Many people say that they find the bullet trajectory conflicting their expectations. Initially I had the trajectory drawn in the air, but that made shooting completely unchallenging. The gravity was also much stronger, meaning the bullet trajectory would be much more curved, but this destroyed the terrain tactics - there’s no point in hiding in a good place if someone can still hit you from above.

I tweaked the size of the map so that it forces the player to search for good hiding/shooting spots first. Guess this made the beginning of the game a little slow, as you’ve said.

I’d love the camera to be dragging-controlled as well, it’s just that I didn’t have time to do it properly.

Yep, multiplayer & AI would be awesome! Unfortunately, I’m not planning to add anything to the game, gonna concentrate on future projects. Your comments are immensely valuable still, thank you again!