Hey, this comment is just a copy paste from my original comment on the ldjam.com post for this game:
Hey @miziziziz, Really really enjoyed this entry. This is one of the first actual original takes on the theme that I have played, and I think from a gameplay standpoint this concept is fun enough to become its own standalone product. A puzzle action game of sorts? Anyways, here is some feedback, as I experienced a lot of technical problems with this game.
Performance wise, I do not think a webGL build on its own was the best option here as there are severe slowdowns when certain conditions are met. I have not done extensive enough testing for you to quickly debug and fix these issues in a reasonable manor, but here are some conditions that cause frame drops:
- when the electric coil becomes long enough
- when too many enemies are destroyed by the coil at one time
- when the coil stays active (electrifies) for too long
- all of the above, combined (thats when performance gets really really bad).
These issues made playing certain stages a very slow process. Honestly, being a fan of your channel it didnt actually negatively impact my experience of the game, however, bias aside I think this is a serious oversight when considering a webGL build as the platform for this entry. As a side note, I noticed that the player character’s position is updating at a different rate than the in game camera? This causes some strange ghosting on the player character that makes them appear blurry.
Overall, this was a fantastic little game, thank you!
Edit: I see now there is more than just the webgl build, so my harsh criticism is was a little unjustified here, my bad