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Hi, I like this game a lot. I see it as a game of precision and control. I think if you play it two or three times, you will master the mouse control of the cat. Like BlankSlate stated, I also enjoyed 'cat time'. There is this consistent flow of game states present in your work, which is admirable. If I have to give one critical point, it would be that the spawning of the cucumber is too random, sometimes I have to eat it just to get through. There is no such thing as getting a perfect score in this game. Which is largely fine... one should not play this game competitively anyway.

If you happen to see this, I wonder from a technical standpoint how did you make the cat's body curve like that? Is it two bezier curves you draw through programming? That's insane. Teach me senpai. - Frank

Thank you Frank! I used Sprite Shape component to manipulate the cat's body & neck, and control the tangent and point position with code. It's a great tool, But I don't recommend to use it in my way. The tangent of each point during run time is hard to calculate and its hard to get precise position of parts  (like I couldn't get the precise position of the head). When I realize that this is not the best approach I had already gone too far with it hhhh

I did notice when you bend the head inside, the lines are straight instead of continuous curves. But still, this is so cool! Thanks for sharing :)