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(+1)

I am really impressed by this game. Colour matching is an interesting way to challenge the player that I haven't come across too often. I can see a lot of work went into the game system, the quirky voxel art style and the music and sound design. The design of the open world invites me to go out and discover things, and once I went too far and realised too late haha. I feel both pressured to make enough potions to pay the bills and at the same time I feel relaxed to explore the open world.

I'm not too sure about the effectiveness of your colourblind update because a good ability to discern the difference between colours is still needed. But the colourblind update did actually make the open world look a lot prettier haha!

I did encounter a bug that allowed me to retain all my stuff when I restarted the day. But that's a minor thing and the game design still speaks through.

I love the DUCK!

(+1)

Thank you! I've been considering a couple different approaches to the colourblind options, it's my first time properly designing for accessbility and I only realised it was needed about halfway through the jam, so it's definitely not the best option. 
I'll take a look into that bug, thanks for the heads up! I might be releasing one more version for archiving purposes and to share some fanart I've received in the menu.

Also, the duck loves you too! <3