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Sorry for the delay!

Thanks a lot for the feedback. Introducing an example of play would mean a big update, but it's a cool idea. I will keep it in mind.

About a character being dropped by a kotengu:
The characters are human beings with no superpowers, so any fall from a height of 10-15 meters or above should be fatal. Lower than that: 1d6 damage for each 5 meters. I would allow the player a saving roll to see if their character can grab the kotengu and avoid falling.

No problem, thanks a lot for your answer!
By the way, I saw you talking about having done some research to put this game together, are the prices of stuff based on real Meiji era prices? If so I was wondering on how you found them. I was thinking on maybe including an option for players to buy armor for my game but I'm still trying to figure out how much it should cost, and how people would react to them. There's a bunch on the government banning and confiscating swords, but never any mention of armor (at least from what I could find).

I did. The prices were especially tough to find, so I cannot direct you to one source. I used a few to come up with the list. That's why you may find the price of a very particular object and not a more common one.

Armor, along with some traditional weapons, was something linked to the samurai class. When they were stripped from their feudal privileges, they were no longer the only ones with the privilege of wielding weapons-including armor. However, on that time the army was created following western standards, so soldiers didn't really wear it. The prices probably varied depending on the quality and the artisan who made it. For game purposes, I would treat armor like traditional weapons, and apply its bonus only when defending. During that period would had been weird to see someone wearing a traditional armor on the streets, so I would also apply a malus or disadvantage in social checks while wearing it.