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The ability to keep WooHoo and TFB separate is if you care to have the base game mechanics untouched. WooHoo is just for fun, and if that's what you want, that's what you get. Otherwise, both are merged, giving birth control a little more purpose.

As for the 0% pregnancy, I've ran a few tests and ended up releasing the v2 version. It doesn't actually address anything in this regard though, as pregnancy chances were working as intended.

It's hard to say anything more, I didn't see what you did in your game to have a suspicion of anything. Menstrual Cycle chances change from day to day, as the cycle progresses, but I have to assume you know that and you know that the pregnancy chance could increase.

If you have anything more to say about this, perhaps you did more tests and you found out something or it's related to some external element, please let me know.

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Okay good. Now that makes sense.  In the Birth Control setting of the feature list it says that its compatible with Lumpinous Woohoo Wellness mod.  My question now is does WonderfulWhims Birth Control work if you use the Pregnancy and Birth Control system of Lumpinous mod or do you mean by compatible that there just aren't any technical conflicts? Also in the Birth Control feauture tab it says:

  • Fully compatible and functioning with WooHoo and Try for Baby interactions

If the Woohoo and TFB being seperates is enabled you said that it work with base game mechanics. Does that mean that the chances of pregnancy are the default ones by Maxis? So how exactly would Birth Control work or affect the Woohoo and TFB interaction if enabled? 

Lumpinou's birth control does work with WonderfulWhims, although there are reports of it being spotty.

There is no "default maxis" pregnancy chances. Once you install WonderfulWhims, pregnancy occurrences are fully operated by it. Separating interactions has no effect on that.