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+ Such a lovely game!

+ The approach to this prompt is very interesting and imo comments on the relationship in an adoption process.

+ It provides a very interesting experience regarding player identity, I AM the slime in the game, and I am the one who presses the keys to perform the actions, yet, on the other hand, Im looking at it in a second person perspective, and it being cute and trying makes me feel like the adoptor, or a third person witnessing the adoption... as a player my perspective in viewing this adoption process is shifting and it feels not confusing, but new and smart.

+ the art style also contributes to the theme, it's simple and crude, almost desperate, yet it is also cute and effective, echoing the paradoxic nature of the shifting perspective, conveying the bad feelings of the slime(me) and at the same time appeals to me empathy for adoptee.

+ one last thing that stood out for me is the minimal UX of the game, like how the game starts and restarts seemlessly with the core mechanic, the title also serves the purpose of a tutorial. Stripping away unnecessary UIs makes the overall experience more clear and strong.

- though I've encountered some bugs when trying to press the key fast, it is a very unified, innovative and well executed game. Bravo.

I really appreciate your attention to detail. I considered positioning the player behind the slime to emphasize their role, but decided on the second-person perspective so that they'd be able to empathize with him a little better from the adopter's point of view. I'm glad the art style and UI resonated with you, I spent some time debating whether to add a clock or a score, but felt they would only get lost during the snappy gameplay. I am aware of the source of the input problem, it came about as a solution to something else, so it was a bit risky to try and fix within the allotted time, but it's definitely noted. Thanks for playing and sharing your thoughts!