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(2 edits)

Just reading these devlogs makes me want to learn Unity coding in order to perhaps help you a little bit with this game. Too bad my laptop isn't built very well for programming ^^'

And also, could I make a suggestion? If there isn't a mechanic like that yet, could you implement a mechanic so that you can still add unorganized bands on a cell even if you already put them on the beggining? Just so that I can populate continents that weren't sailed to and colonized.

In fact I almost implemented the ability to place multiple initial populations. Though I didn't complete it because I want to wait to do an editor focused update. My goal with that update will be to allow full mid-game editing. So you will be able to stop the simulation at any point and do things like adding/removing groups, change cultures, add discoveries, and even customize polities. Of course I have no idea when I'll get to work on that : /

Don't worry. You can always play around with the game mod files and add mods of your own. That's a way of cooperating too :)