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So, I've already done the first three days, so let me summarize them real fast:


Day One: made Melvin's (he's the mysterious drone I mentioned on the first post) sprites and wrote the Devtober-only demo.  Also rigged up a whole bunch of placeholder sprites.


Day Two: fixed the menu font color and the title, made some backgrounds out of some old photographs I had, and palette-swapped Melvin to create one of the enemies.


Day Three: worked on the dialogue and learned how to do branching  dialogue boxes in RenPy.  Ones where your choice affects the game and ones where more options show up depending on how much you're willing to talk to the NPCs.

Everything looks really scruffy, but I'm happy with it.  At most, I want to desaturate the backgrounds and make them more pastel-y.

Anyway, tomorrow will be a more detailed summary.  Yaaaay.