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(+2)

Engaging order-of-execution puzzle platformer, though with some level lengths that can begin to feel a bit punishing when you have to execute everything perfectly.

-Favorite part is progressing through a level and realizing based on the skill icons still collected, you've used the correct ones from and can probably complete the level. Like multiple stages of realization and satisfaction about the puzzle you're engaging with.

-The icons could be made a lot more identifiable to the skill they represent.
And it would feel better if the shift dash was more reliable/predictable, when you lose a level because of a mistimed dash that increases the feel of punishing vs satisfying.
The help text could be faster.