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So... yeah, it's a prototype. Unless I missed something you can only beat up three enemies and then quit.

To be critical...

  • The jump is oddly fast to the point I'd hate to try using it for platforming; feels like you're back on the ground in less than a second.
  • The character's shadow is misplaced when moving up and down
  • You're using pixel-art textures with texture filtering so everything is blurry
  • The controls are for gamepads but actually quitting the game is via Escape on the keyboard (though given the prompts are for Playstation controllers and I'm using an Xbox one, maybe that's just messing things up)
  • You can easily get caught on the collision in the trees at the top of the map; I'd recommend making their colliders sloped or circular so that the player doesn't get stuck walking against thin air
  • I'd advise against flying enemies in this. The drop-shadow works on pavement but if they fly 'over' the buildings as part of their attacks/knockbacks it kinda ruins the illusion.

Otherwise... yeah, it's a prototype. You can move and hit stuff, stuff responds. There's simply not much to... comment on, frankly. That said, I do love the premise of an adult magical girl having to balance work and sparkles; that definitely has potential to go far. It's a shame we don't get to see any of it, since it's a prototype, but I still love the idea.

I'll pass this along to the rest of the team and we'll take care of it! Thanks for playing!