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Thanks so much for playing through the game! So glad you appreciated the level design as that was quite the challenge to get right!

Hit points seem to be a huge thing that people want. I left them out intentionally thinking each little room could be it’s own celeste like puzzle, but it definitely didn’t work quite that way in implementation. There weren’t enough checkpoints I think for that to work the same. And I initially had a smoother slower camera and made it go faster which was probably not smart in retrospect. It’s just a little bit too fast when it updates. Also I think for a future build I would have less “rooms” are more sections where the camera follows the player since I think the camera bothered some people. 
Thank you for all the feedback!