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logs:

/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Common/ChunkCompression.cpp:49: Error: unsupported compressor 8
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Libraries/CompressData/CompressData.c:353: Error: Unknown compression scheme encountered for file '/System/Library/CoreServices/CoreTypes.bundle/Contents/Resources/Exceptions.plist'
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Common/ChunkCompression.cpp:49: Error: unsupported compressor 8
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Libraries/CompressData/CompressData.c:353: Error: Unknown compression scheme encountered for file '/System/Library/CoreServices/CoreTypes.bundle/Contents/Library/AppExceptions.bundle/Exceptions.plist'
MacAppSteamInit 0
2020-09-28 19:09:38.866 Mac_Runner[21085:1293895] !!!!########  rendersize=(966.000000,620.000000) - displayWidthHeight(1932,1240)
2020-09-28 19:09:38.923 Mac_Runner[21085:1293895] Command Line = /Users/xxx/games/ROOFTOP COP (Mac)/ROOFTOP COP.app/Contents/MacOS/Mac_Runner
2020-09-28 19:09:38.923 Mac_Runner[21085:1293895] Data path = 
2020-09-28 19:09:38.925 Mac_Runner[21085:1293895] Reachable = have internet
2020-09-28 19:09:38.925 Mac_Runner[21085:1293895] requested file - /Users/xxx/games/ROOFTOP COP (Mac)/ROOFTOP COP.app/Contents/Resources/game.ios
OpenGL Error Check: endRender 1: 0x0506
File: (455) /Users/Shared/Jenkins/Home/GMBuild/GameMaker/Runner/VC_Runner/Mac_Runner/Mac/YYGLView.mm
***************************************
*     YoYo Games Mac Runner V0.1      *
***************************************     
CommandLine: -game "/Users/xxx/games/ROOFTOP COP (Mac)/ROOFTOP COP.app/Contents/Resources/game.ios"
MemoryManager allocated: 17972
RunnerLoadGame: /Users/xxx/games/ROOFTOP COP (Mac)/ROOFTOP COP.app/Contents/Resources/game.ios
#########################################################################
####!!!!$$$$$$ pwd - /Users/xxx/games/ROOFTOP COP (Mac)/ROOFTOP COP.app/Contents/Resources/
#########################################################################
RunnerLoadGame() - /Users/xxx/Library/Application Support/com.slc.rtcfinal/game.ios
Checking if INIFile /Users/xxx/Library/Application Support/com.slc.rtcfinal/options.ini Exists
!!!!No INI File /Users/xxx/Library/Application Support/com.slc.rtcfinal/options.ini
Reading File /Users/xxx/Library/Application Support/com.slc.rtcfinal/game.ios
_ReadFile : /Users/xxx/Library/Application Support/com.slc.rtcfinal/game.ios : No such file or directory
filename is /Users/xxx/Library/Application Support/com.slc.rtcfinal/game.ios
FAILED to load File /Users/xxx/Library/Application Support/com.slc.rtcfinal/game.ios
2020-09-28 19:09:39.058 Mac_Runner[21085:1293910] WARNING: NSWindow drag regions should only be invalidated on the Main Thread! This will throw an exception in the future. Called from (
    0   AppKit                              0x91525191 -[NSWindow(NSWindow_Theme) _postWindowNeedsToResetDragMarginsUnlessPostingDisabled] + 354
    1   AppKit                              0x91525028 -[NSWindow(NSWindow_Theme) _setNeedsToResetDragMargins:] + 71
    2   AppKit                              0x9155071a -[NSWindow _commonAwake] + 2456
    3   AppKit                              0x915efa0b NSWindowWakeDeferredIfNeeded + 69
    4   AppKit                              0x915ef8fc -[NSWindow(NSFullScreen) _resolveAutomaticEnterFullScreenFlags] + 26
    5   AppKit                              0x915ef871 -[NSWindow makeKeyAndOrderFront:] + 33
    6   Mac_Runner                          0x000071b6 -[Mac_RunnerAppDelegate errorWindowOpenWithMessage:] + 221
    7   Mac_Runner                          0x000dc286 _Z11ShowMessagePc + 86
    8   Mac_Runner                          0x000b932c _Z14RunnerLoadGamev + 1121
    9   Mac_Runner                          0x00008baf _Z10BeginToEndv + 20
    10  Mac_Runner                          0x00005aa3 -[Mac_RunnerAppDelegate performGameStep] + 1360
    11  Mac_Runner                          0x000061da -[Mac_RunnerAppDelegate doGameEngine] + 196
    12  CoreFoundation                      0x9385aacd __invoking___ + 29
    13  CoreFoundation                      0x9385aa2f -[NSInvocation invoke] + 272
    14  Foundation                          0x95287717 -[NSInvocationOperation main] + 180
    15  Foundation                          0x951ba41d -[__NSOperationInternal _start:] + 702
    16  Foundation                          0x951ba158 -[NSOperation start] + 60
    17  Foundation                          0x951e24f8 __NSOQSchedule_f + 204
    18  Foundation                          0x9533e31b ____addOperations_block_invoke_3 + 20
    19  libdispatch.dylib                   0xa7a8f6b4 _dispatch_call_block_and_release + 15
    20  libdispatch.dylib                   0xa7a8f6f7 _dispatch_client_callout + 58
    21  libdispatch.dylib                   0xa7a932e5 _dispatch_continuation_pop + 405
    22  libdispatch.dylib                   0xa7a92a14 _dispatch_async_redirect_invoke + 614
    23  libdispatch.dylib                   0xa7a9ed51 _dispatch_root_queue_drain + 318
    24  libdispatch.dylib                   0xa7a9f51c _dispatch_worker_thread2 + 98
    25  libsystem_pthread.dylib             0xa7ccba36 _pthread_wqthread + 532
    26  libsystem_pthread.dylib             0xa7ccb7aa start_wqthread + 34
)

Sorry about this!  Mac builds were always a little volatile with the original GameMaker (a little less so now in GMS2), and unfortunately I kinda expected this would happen at some point. Apple has a habit of constantly breaking software with updates! If I can dig up the source files and make time to re-compile it with GMS2 then that might solve these issues for a time, but that isn't something I was planning on doing anytime soon.  :<