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Thanks for your feedback! I didn't think too many songs would've been an issue, I tried to avoid repeatitive music. The jump height varies depending on how long you press the button to give you more control over where you land, so if you just hold it down, it shouldn't feel very heavy. The audio delay's because of godot's html export, nothing I can do about  it unfortunately :/ Thanks for playing my game, I hope you enjoyed it!

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Oh I didn’t notice you could hold down the jump button, my bad. My game also suffered from the same audio issue, haven’t found anyone who has had this issue or knew how to fix it sadly