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Very difficult and quite similar to Celeste. The movement feels so good in every aspect! Although after that I don't see any connection to 'There and Back' yet. Some of the level design is a obviously bit rushed because it can be very vague what you're supposed to do to progress to the next section, especially after the introduction of the dash. It increases the difficulty very fast and checkpoints would be nice as well.

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Thank you for the feedback and i do agree with what you said. As for the theme I was originally gonna have objects you find unlock your abilities like dashing and double jump etc.  that way the player would have to explore the map and come back to areas they couldn't reach before to collect the pocky. I spend a lot of time on the player movement to make it feel good however due to this I ran out of time to implement everything i mentioned above and I didn't want to waste the work i did so I submitted what I had.