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Hey, artist here, i'm glad you liked the art because I didn't have much free time to work on the jam. For me it was not only the grave but also the game mechanic that fitted the "there and back" theme. You posses someone and if your steps exhaust you go go back to your ghost form. The character that you left should also die(but we didn't implement that yet) and you would lose the info you could get from that npc. We had a lot more planned but we were all pretty busy in real life so yea this is what we had at the end :)!