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Charming aesthetic and overall atmosphere, held back a bit by the repetition.
- Favorite thing about it is the zippy travel speed and the coordination of stunning then damaging the enemies afterwards (would be good to reinforce that in-game too though).
- Wasn't as much a fan of the lack of variety in enemies-essentially each just 'existing' but looking different. And the generation of the map could be pretty harsh with the spread of ingredients/dead ends if that could be improved.