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Hi Ivory! I really like the concept you came up with for this game! I think it is a very clever way to achieve a one button puzzlers and that is impressive because most puzzle games I have played have required at least a swipe input, and usually directional input. So very good job on that front. I had this great moment on the first level where I thought I solved the puzzle but my character rolled past the goal area and I realized I needed to put another box behind it to stop it from rolling past. I did have trouble getting past the second level when my ball rolled past the goal and got stuck behind it, with a wall there to keep me from dropping a cube to fix it. I don’t know if this is an error in the level design, or if I just have failed to solve it, but as of right now, reconsidering that level design choice would be my suggestion.

Thank you for your feedback! I will definitely recheck the levels to make sure every level is solvable.