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Ethan! First off, just great work with this assignment. From the music, to the visual style and even the tuning of the gameplay, this game has a very clear and polished identity, and it's clear that you put a lot of care into this. One thing I really appreciated was the distortion of the music when you die. Everything is communicated very clearly in the game, like the timer in the center, the white effect around the obstacles that move, and even the player's shape and trail. One thing I did notice was that the changing obstacles like the floating spike balls can phase through the player when despawning which can be very jarring, especially during a tense section. Overall though, really good work! If you told me this was currently available for purchase I'd believe you.