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As a "Sword Saint" I'd first like to commend the presentation of "Thousand Cuts." What would otherwise be a simple button-masher is given this sort of grand, epic scope thanks to the falling flower pedals, the whistling breeze, the camera pan down to a mysterious structure, the quick and satisfying slashes across the black screen, and the bloody conclusion. The transitions are slick, and the ranking system is reason enough to retry for a better score. My issue is that it, even though the visuals are well designed, it just takes too long to get from the title screen to the action. The cutscenes and transitions are awesome on a first playthrough, but I'd appreciate the option to skip past the intro to get back to rapid slashing, if only so I could find out whether I beat my previous score.