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This is a super great idea and as people have said before feels like a solid start to one of those popular freemium mobile games. I like the hectic feel of quickly cycling through several colors in later stages, and I definitely appreciate the max speed on the gravity to allow you to pull off those changes/split second reactions. I wish that in addition to amount of colors increasing, so did the player's speed, even if the ball was just a bit faster to begin with and never changed. One thing I wished at the beginning of playtesting was for the circles displaying the color order/cycle to be a bit more prominent when adding a new color. It was pretty clear that it was a toggle when there were only two colors, but once a third got added, some blinking or added UI scale to alert the player of that change would be helpful. The other thing I might say regarding the aesthetics is that the z-depth of the platforms sometimes made it confusing whether or not you would hit a specific platform when you were near the edge. Maybe scaling the z down a bit, or adding a soft straight down light to cast a shadow on a platform would help! Overall, this is a super fun and promising prototype!