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(+5)

Will you guys let us host our own servers? I'm sure plenty of people would be glad to host servers for you guys. I definitely would be.

(-5)

Among Us is P2P I think

Here’s some things that are coming on the horizon:

* Servers. Forte is still working very hard to figure out our server issues. We don’t have an ETA but things should hopefully be getting better and better. This is taking up all development time on his end.

Literally the first bullet point in this devlog, what?

inside a LAN yes

(+1)

Uhhhhhh... No?

(-5)

r/technicallythetruth applies here. because the game IS 5 bucks, it kind of is P2P. But when talking about DLC, that's purely up to you now. Personally, i bought the mini crewmate bundle mainly because i wanted to support Innersloth a little more. (also because the crewmate is cute but that's not why i put it here.)

(+1)

"In dedicated server games, there is a server set up to run the game. This server is not a player, and often runs a different version of the game software. It doesn't need a video card, it doesn't need the game assets that are only needed for rendering. With a dedicated server, all players connect to that server - this is called a "star" topology. The dedicated server runs the simulation. What the player's computer sends to the server is something like: "I am moving in this direction, I am facing this direction, and I am shooting". The server updates the simulation and informs all of the players of the new state of things."

"In Peer to Peer games, the players connect directly to each other. One player's computer (we'll say Player A) sends packets directly to the other player's computer (lets call them Players B and C). There are two common forms here - the game may have a dedicated host player that all the players will connect to (you get A-B and A-C). This is similar to how dedicated servers work. One player is both the server and a player. A second form of peer to peer game is when all players connect to each other, and there is no dedicated host player. This is called a "mesh". Everyone runs the logic and then try to negotiate with each other. It is usually something like "I am here, facing in this direction, moving in this direction, I am shooting, and my shots are doing damage to this enemy".

(-1)

Factually incorrect. The game literally cannot be pay to play because there are options that you have that bypass having to buy the game in the first place. Also, the definition of pay to play is the ability to purchase specific items that give you the upper-hand or an unfair advantage over those who do not buy said item. That said, there is currently nothing in Among Us that gives any kind of advantage to anyone. Everything in the game that can be bought is either to remove ads (for mobile players) or purely cosmetic.

(+1)

wrong, on LAN maybe, but worldwide... don't make me laugh, p2p means everyone connects to each other, and if one of us were to lag out on p2p, we'd all lag behind with them, and again, literally the first bullet point

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(+2)

I think they should make the servers open source sooner though, since they’re having so many issues with them. Don’t have to pay for more servers if you just let the community host servers.

(+1)

actually, ithey said they'll make the server source or game open sourc when they hit only 50 playing