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I agree with you for the "abundance of resources sliders" in the "world menu options" to tweak difficulty! (like wanting a ever-sunny planet but with scarce resources!) I suggest tweaking "food related stuff" (survival difficulty) , ore (crafting progress), rock (road & RTG making, landscape accessibility) & artifacts (overall progress) separately if possible  to adjust for different playing-styles! (for ex, if artefacts are scarce, you will need a vehicle ASAP to find them quickly! It can be combined with the "unlock tech tree" option to adjust for that increased difficulty and make worthy challenges!)

Thankx Cairn4 for the "weather/calamity sliders" in v0.51 by the way! (even if i think that the "max weather" setting could be harder; You could add one with "a very strong/infernal" option, to have maybe 66% chance to have a weather event in the day (maybe 33% weather-calamity at night which are dangerous! :-O )... so when there is a clear-sky day it feels like a "good fortune"! XD (i don't know well the setting for the "more/bad weather" option in v0.51, but after playing it 30 days in-game i had a 'feel for it' (and it is not enough! lol); maybe double it to make it more present in the "infernal weather option" for a challenge! B-) )