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Hi, some question.
1) It's possible to animate some room elements? (like water, fire)
2) Can rooms dimensions be increased? Sorry but I've never used MagicaVoxel

(+1)

Hi there, I'll answer your questions :
1) Yes it's possible, you'd have to create different textures and switch them over time in your game engine. You'd create those textures in magicavoxel from the existent one (just modify them slightly), but most of the work would happen in the game engine to actually make the lava and water move. If you want the geometry to move, not just the texture, the same technique applies, but instead of creating a shader to animate them, you'd create a code that would switch the meshes over time.
2)You can scale the room as much as you want in your game engine. In magicavoxel though, you'd be limited to a volume of 256^3 voxels. If you want to go higher than that, you'd have to split your model in several parts that you can reassemble (still in magicavoxel, no third party needed).

I hope this answered your questions :)