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Adorable aesthetic, awesome premise. Things I'm hoping for if you continue developing this game:

- Jumping

- Upgrades/End-of-level scores

- Ranged attacks (for both player and enemy)

- Enemies that are larger and/or take more hits

All just suggestions, of course, but I think they'd help round out the experience a bit more. It's good so far, and it's got plenty of room to grow.