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There are some very creative mechanics in this game, but it also has a couple of issues. I really like the float mechanic, and I used mainly that to finish the game. I was not clear what [C] does, and I didn't need to use super speed even once.

Some possible improvements:

- Make it so some segments can only be finished by using [C] or Super speed, if you can't do it I'd just eliminate them completely

- Checkpoint system, make it so the player respawns at predesigned checkpoints. Currently it seems like its done in a way where the last time you safely touched a wall it's your respawn point. I was able to brute force this several times to work in my favour by just spamming movement randomly(I could set my respawn on spikes). This also caused some issues where I would die 10 times in a row in a second as well haha

And finally a bug I saw was, when I was in inverted gravity mode, the bird was saying something to me but it's text was black. I guess you modified some parent node and that affected the text. I was not able to read what the bird says in both occassions :(

Thank you for the feedback, when the rating period is over, I will try to update my game and add some of the stuff you described, just saying, what [C] mode does is that you can no longer jump on the ground but need to go on a wall to jump, to be able to jump off a wall you need to move towards the wall and hold the left or right key that your already holding plus the up key, like that you will stick to the wall. Then you can let go of the left or right key and it will make you jump up (sometimes you may have to press the opposite key to get it working). It's definitely a complicated concept that I came up with and it would be hard to place it in two or three lines of text. The thing about the bird text is somewhat intentional. If you went into super speed mode you would see that the bird's text and appearance would be multi-colour/chromatic. I don't know, I will still consider it too.

I'm glad that you enjoyed the game.