I like the use of all the assets and little flourishes on everything. The current intro videos were a nice touch given the time constraint.
Couldn't get past the ship-repair FPS level as I found the enemy attacks came from all angles, as well as being hard to hit and requiring multiple shots to finish off; and a small bump could knock me off the ship very easily. I'm not the best FPS gamer, it must be said, but to be fair I think it's always hard to pitch the difficulty of your own game; particularly when you play it many times during jam dev ;)