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Good But What Is The Function Of Enemies

(+1)

I appreciate you trying the game. At the moment, the enemies exist to give bonus points and to help with the "Mario"-ness of the feel. (Obviously I couldn't use Goombas so I tried to find something that would be a close enough approximation to get the feeling across.) I was debating about having the enemies block your paddle but with my design having the enemies all come from the pipe, that idea seemed like it would cut off half the screen. I specifically made the decision to trade the enemies on both sides for the pyramid shapes from Level 1-1, which impacted the enemies' functionality.