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I recommend moving to tiles for destructible objects, honestly.  It's very easy to add and remove tiles to and from your collision layer.

That being said, you could add a place_meeting near where the tile_meeting check is, and it must pass both of them to return no collision.

Oh!

Thank you so much. Whenever I've tried to detect both objects and tiles before in one check it would go completely wrong. I was checking or instead of and, which usually resulted in players that can't move at all.

Adding and removing tiles would work in most cases, but I like the destructible objects to have their sprites collision masks, and be able to be freely positioned. With tiles I would need need to stick to the grid(and tile size), and every object that has a unique collision requires me to change my tile sprites, which I can see being tedious.

It still helps performance, since the amount of collision objects is going to be so small.