Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
Deleted 1 year ago

Hello, thank you so much for doing such an in depth deconstruction of the game's problems, we are indeed conscious that the game is heavily bugged and unfinished, this happened because we released the first completed build without testing it because of the Jam's limited time.
The size of the map wasn't fully tested, so parts of it seem redundant, but there is suposed to be this set of keys which you have to get to actually enter the house in the end, after getting the forest key, the door to the labirynth could be opened, and inside the labirynth you would get the keys to your house, and after that you would take a path that takes you to the cemetery and then back to your house, but since we did not test how it naturally felt to progress trough the game, most people found the door bug and tought it was the correct way, on the good side at least people saw the ending hehe. But we are reading and looking at all the feedback we are getting to remake the game in a near future, we plan on making the beginning a bit more linear so the main mechanics and theme are introduced, then remaking every area so they are more interesting and easier to explore and making the main objective way more obvious. Also thank you for explaining the diagonal movement, it indeed makes Nosferatu a non threat, we will be looking into that.
And thank you again for everything said! All this observations are stepping stones to the reconstruction of the game.