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Guten Tag everybody!

It's been almost 2 weeks since I posted an update. But I was not procrastinating, no no no. Actually I had a problem with my internet connection at home so I had no other choice to go forward with the game if I did not want to get bored :)
I have tons of new stuff. First off, I worked a lot on the power ups:

The Arrow: it's does not kill you but it stays for a few seconds and is part of your body collision. It can be a really pain in the ass when you have to take narrow path or avoid corners.

The Wings: it allows you to infinite jump for a few seconds giving you a real big advantage. This powerup is one of my favorite and has been suggested by a person who played the game. I found the idea really good, especially since I wanted to find something that could help you avoid falling over :)

The Wolf Trap: well, it's a wolftrap, so if you roll on itm you will be crushed to death.

The "Everyone is a giant watermelon": this powerup makes everyone a big fatty and juicy watermelon. Those affected are slowed down and can't jump anymore until the spell wears off.

The Ghost: turns you into a ghost melon so you can go through knifes, wolf traps and other melons. However since you're a ghost you can't destroy crates anymore thus preventing you from having a power up during the spell.

I also improved a lot of other things:

  • The AI can use the majority of the power ups in relevant situations
  • Melons have now an outline so you can distinguish them. Each one has it's own color.
  • The lock has its own sprite now (with your associated color)
  • I added a circle glow to indicate the power up you have to reach next
  • The camera is not completely centered on the player but tries to show a bit where they're supposed to go
  • A big problem during play test has been players not knowing in which direction to go, hence the new added arrow planks
  • I fixed the jump. Before you could infinitely jump around but now you have to be on the ground
  • I added numerous sounds effect to give more "juice" to the game

I really had fun while working on all of that. Thanks for reading :)