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I took a hike! And breathed a lot. I like the pixel art style here, and how consistently it fits together. The overall game concepts would be interesting to explore further, and I think more ways to interact with the environment may help. For example, if you could clean up / pick up stuff to help reduce chaos. The breathing mechanic was hard to understand, and maybe it could just be simplified to remove the "match the ring" requirement and instead just make the breath meter slowly refill based on how deeply you breath?  Either way, I see some potential to broaden what the game can do and expand on the concept of a game focused on getting the player to relax!