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Thank you! Glad you found it nice!

As for the engine, we used Unity and all of the compilation for WebGL was handled by it directly. From our knowledge, WebGL for mobile with Unity still isn't supported for a ton of reasons, such as the exports being a very heavy load right now.

I know the answer came in really late, but we hope you figured out what you were looking for! If you need more answers, feel free to ask! 😄